A slightly out of sequence post…..
During the process of creating my start scene I needed to create something that would reproduce the sky.
To do this I created a geosphere and selected the hemisphere option. once this was done I then used the normals modifier to switch the normals to the inside of the primitive so that when I applied my sky texture it would appear inside the dome.
I then added am omni light to the inside to recreate the sun.
when I was looking at the geosphere during modelling I noticed there was a seam in shot so to correct this I simply just rotated the sphere so that it was no longer in shot.
The results from this technique can be seen in the previous video.
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